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« Back to articles from category "Advice"

The following article was published in our article directory on August 17, 2012.
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Female Gamer

Article Category: Advice

Author Name: Amber May

Hi. My name is Elisa, and I am a gamer and a geek. I'm at the pc composing this in a Star Trek T-shirt, in commemoration of the recent Mars Curiosity rover landing. I have actually been a gamer for as long as I can keep in mind, having had a Nintendo Power journal drive into my hands once I might sound out the words on the web page in order to be my older brother's co-pilot. Because then, I have established a crazy love of games, some of which I defend with the ferocity of a mother shielding her cubs. I have a tattoo of a Trivial Quest pie on my right hip. My haircut resembles one of my beloved characters, Lilith, from Borderlands. You just can't tell me Change X had not been incredible. You merely can not.
This may seem like I'm attempting to verify my geek cred. I shouldn't need to show anything, you're right, but there are those determined to restrict my rise in the gaming globe. Though 47 percent of all gamers are women and however numerous of us are equal in our skills and drive to the men, we are typically not welcome. The gamers who still aren't ready for us resort to online harassment to belittle, silence, and drive us away from their valuable boys' club.
Online harassment is a sensation as old as on-line gaming itself, and it is not automatically restricted to victimizing ladies-- although they are arguably its most visible and various targets. A recent New York Times article has offered a mainstream voice to the complication and detailed the attack on feminist media critic Anita Sarkeesian, who, after carrying out a successful Kickstarter campaign intended at raising money to review misogynist tropes in gaming, was in for it. The Kickstarter campaign gathered Sarkeesian plenty of attention, both from the gaming media and those who resorted to online harassment in order to silence and denounce her. Her Wikipedia page was vandalized, her website hacked, and a Flash game was produced where a user might top a similarity of her black and blue. Mind you, Sarkeesian's proposed project hasn't also gotten off the ground-- this is simply the reaction to her planning and getting a decent amount of money to do so.
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Exactly what took place to Sarkeesian is not special. There are internet sites, like Jenny Haniver's NotIntheKitchenAnymore.com or FatUglyorSlutty.com, where (mainly) women share the abusive messages they have actually quite loudly received over the years on both console and PC. Messages uploaded to the site include such gems as "BITCH I WISH U GET BREAST CANCER N DIE YOU SLUT," "you fat fuckin tomboy go kill yourself," or "go in the kitchen stop playing video games it's for guys not for pussys." I've had a lot of my very own to share.
In fall 2011, I had the deference of being in the Xbox Gamer Limelight, a weekly feature where a different gamer's profile is put up for view in the Xbox Live dash panel or on the Xbox Live site. My profile and avatar (which I fashioned to resemble me as closely as possible) was on display for anyone and every person with an Xbox Live account to see-- and that's a lot of individuals (more than 12 million Gold subscribers as of last fall). In the resulting week, I received over 1,000 messages in my inbox. Because I am getting my Ph.D. in sociology, I like to tape everything for study, so I decided to catalog the messages. The majority were congratulatory. The next most regular kind of message I ultimately categorized as "Come-Ons or Denigration," featuring slurs, rape fantasies, and two images of male genitalia. Adult male genitalia, for anybody who might be lured to dismiss such harassment as the work of a group of immature 12-year-old boys.
This is something I've heard plenty: Oh, these are merely illinformed little ones. But according to the Entertainment Software Association, the average gamer is more than 30 years old, and 68 percent of gamers are over the age of 18. So to chalk all of this ugliness up to immature boys who just need to "grow up" does nothing but turn a blind eye to the really real problem-- an issue that leads some young women to prevent voice communications, hide their gender in their profiles, or quit on on-line gaming completely.
The misogyny is not limited to the consumers of games-- these perspectives often influence women who work within the sector, either making the games or promoting them to the general public. Perhaps this is why things aren't getting better. I have heard tales of females responsible for a game's design being groped or treated like a paid spokesmodel on the program floor, skipped in favor of "the guy in charge," or "somebody who recognizes exactly what they're discussing."
A couple of weeks ago, I was working at the Capitol Hill Block Party in Seattle, assisting the gaming business Ubisoft to showcase Rocksmith, a game where the member plugs in a genuine guitar and discovers real abilities. As a gamer musician, I took to it like a fish to water. And every person at the block party appeared to as well: There was sunlight and licks, bass and treble. Person after individual enjoyed the game, asked questions. Then, there was this:
Guy: Who makes this?
Me: Ubisoft! Great makers of such other exceptional things as Assassin's Creed, Splinter Cell, Rainbow 6-- Man:-- However, of course, you don't play those.
Me:
I must have been prepared for that. Hell, I ought to have anticipated it. Braced myself. Steeled myself against the next second that my authenticity as a member of this subculture would be called into question. I am the frontwoman and percussionist in a rock band, and have been asked adequate times which one of my bandmates I'm "with," that I must be made use of to it currently. An assumed groupie at the rock club, an assumed poseur at the gaming expo.
That guy at the block party? He didn't send me awful images, call me names, or threaten to rape me. Nonetheless, simply the laid-back dismissal is enough to still sting, and it's symptomatic of the basic worldview within the gaming cosmos.
This tale of harassment is, inside the sector, thought about old hat-- no one wants to hear your tale of woe. When I talk about this kind of thing at sector or academic panels, there are people excited to wave off 90 percent of exactly what I just wrote due to the fact that they are, purportedly, currently busy seeking the option. Then there are the others who dismiss me because I'm not taking care of feminist worries in the "real world." However this is my real world, and I would argue that for many of us, gamers or simply Facebook users, these on-line social communications are very genuine, with extremely major repercussions.

About the Author: Amber May is an expert when it comes to gaming. To find out everything about gaming, visit his website at biotankgames.us.

Keywords: games, gaming, gamers, video games

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