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The following article was published in our article directory on July 9, 2013.
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Battlefield 4 Review

Article Category: Entertainment

Author Name: Matthew Cameron

Exactly what I discover most outstanding about 4 - beyond the spectacular brand-new destruction tech, the intro of 60FPS to the next-gen console versions, and the revival of Commander Mode - is that DICE has in some way managed to develop a map with 63 other players running around it feel large. Off in the distance, you can hear the upsurges of tanks volleying layers at one an additional, and see the opposing attack choppers carry out some type of aerial ballet in between the courtyards and high increases below you.

That scale transfers straight to the combat, too. When all of the aspects enter play - the squads, the assault choppers, the tanks, the gunships, the attack watercrafts and the Commander's military support (more on that later) - fights within 4 can seem like full-scale wars. There was one minute during my play session when a chopper pilot jumped low in between a row of high-rises to take out a handful of infantrymen, only to have a tank blast him out of the sky. To watch it unfold felt like an action motion picture, but one that had actually been crafted by the players within the world, as opposed to one banging to the beat of a developer's script.

Scenes like these are nothing new to Battlefield, of course. It's precisely these type of moments that have actually made DICE's shooter a deserving rival to Call of Duty. This time, DICE has actually made Battlefield feel even more dynamic, even more sensible, and as an outcome, a reasonable quantity more exciting. The developer has taken destruction to a new level. If you saw 4's multiplayer reveal throughout EA's E3 interview, you'll understand that you can now damage towering high-rises. But exactly what you might not know is that the fight doesn't end there.

Sending a high-rise building tumbling is both a amazing and spooky sight. As shattered glass and debris plunge to the ground, plumes of smoke and ash pollute the map, creating an increased sense of fear amongst soldiers battling among the dust on the ground and causing a dramatic benefit on approach for the aerial boxers now forced to cope with low-visibility.

And afterwards there's Commander Mode. The mode wasn't available to play throughout my hands-on session, however one player is now able to enter Commander Mode to call in controllable gunships, launch Tomahawk strikes and provide commands to squads. And if you're not at your PC or console, you can even play out the function of leader from your tablet.

Whether there are enough changes below to make 4 feel like anything even more than 3.5 is still open for debate. Battlefield 4's multiplayer feels familiar, only larger and more refined, and visually speaking, the Siege of Shanghai map can suit Battleground 3 rather easily. As the struggle in between Call of Task and continues, I cannot help however feel that DICE's considerable technological advances could simply help turn the tide of battle.

Important changes in 4:.
-60FPS and 64 players on Xbox One and PS4.
- 2's Leader Mode returns. Leaders can target Tomahawk Missile strikes, hire gunships and offer commands to squads. Commanders are even able to command the battlefield making use of a tablet.
-High-rise buildings can now be destroyed. In Siege of Shanghai, unbiased C is placed atop the high-rise building. You can either combat your way to the top, or pound it with fire to send it tumbling to ground level.
-While waiting to respawn on the squad deployment screen, a new picture-in-picture helmet cam screens the picked player's display.
-Knife attacks can now be responded to. You'll turn the knife on your challenger if you tap a button timely quickly enough when attacked.

When all of the aspects come into play - the squads, the assault choppers, the tanks, the gunships, the attack watercrafts and the Commander's military support (more on that later on) - fights within Battlefield 4 can feel like full-scale battles. Whether there are enough changes below to make Battlefield 4 feel like anything even more than Battlefield 3.5 is still open for dispute. 4's multiplayer feels familiar, only bigger and more refined, and aesthetically speaking, the Siege of Shanghai map can fit into Battlefield 3 quite comfortably. Battlefield 2's Leader Mode returns.

About the Author: Matthew Cameron is a member of the TechManifests team, which strives to bring you the latest and most updated technological news available! Visit their website at www.techmanifests.com, or visit the gaming blog at www.techmanifests.com/gametech.

Keywords: Battlefield 4, video games, action games, war games

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